Philosophy of economics
Philosophy and economics (also philosophy of economics) may refer to the branch of philosophy that studies issues relating to economics or, alternatively, to the branch of economics that studies its o...
Game theory
How game theory developed by John Nash (Nobel prize for economics, 1994) was used first to run the economy, and then to justify conservative politics. Consid...
Economic methodology
Economic methodology is the study of methods, especially the scientific method, in relation to economics, including principles underlying economic reasoning. In contemporary English, 'methodology'...
Game theory
Game theory is the study of strategic decision making. Specifically, it is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." An alternative t...
Game theory - Wikipedia
Decision theory
Decision theory or theory of choice in economics, psychology, philosophy, mathematics, computer science, and statistics is concerned with identifying the values, uncertainties and other issues relevan...
Distributive justice
Distributive justice concerns the nature of a socially just allocation of goods in a society. A society in which incidental inequalities in outcome do not arise would be considered a society guided by...
Justice (economics)
Justice in economics is a subcategory of welfare economics with models frequently representing the ethical-social requirements of a given theory, whether "in the large," as of a just social order, or ...
Heterodox economics
Heterodox economics refers to methodologies or schools of economic thought that are considered outside of "mainstream economics", often represented by expositors as contrasting with or going beyond ne...
Strategic move
A strategic move in game theory is an action taken by a player outside the defined actions of the game in order to gain a strategic advantage and increase one's payoff. Strategic moves can either be u...
Sion's minimax theorem
In mathematics, and in particular game theory, Sion's minimax theorem is a generalization of John von Neumann's minimax theorem, named after Maurice Sion.It states:Let be a compact convex subset of a...
Gradient boosting
Gradient boosting is a machine learning technique for regression problems, which produces a prediction model in the form of an ensemble of weak prediction models, typically decision trees. It builds t...
Partnership game
In game theory, a partnership game is a symmetric game where both players receive identical payoffs for any strategy set. That is, the payoff for playing strategy a against strategy b receives the sa...
Tragedy of the anticommons
The tragedy of the anticommons is a type of coordination breakdown, in which a single resource has numerous rightsholders who prevent others from using it, frustrating what would be a socially desirab...
Tragedy of the anticommons - Wikipedia
Strategic dominance
In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player's opponents may play. Many si...
Helly metric
In game theory, the Helly metric is used to assess the distance between two strategies. It is named for Eduard Helly.Consider a game , between player I and II. Here, and are the sets of pure strat...
Coalition-Proof Nash Equilibrium
The concept of coalition-proof Nash equilibrium applies to certain "noncooperative" environments in which players can freely discuss their strategies but cannot make binding commitments.It emphasizes...
Maker-Breaker game
In combinatorial game theory, Maker-Breaker games are a subclass of positional games. It is a two-person game with complete information played on a hypergraph (V,H) where V is an arbitrary set (called...
Win-win game
A win-win game is a game which is designed in a way that all participants can profit from it in one way or the other. In conflict resolution, a win-win strategy is a conflict resolution process that a...
Common knowledge (logic)
Common knowledge is a special kind of knowledge for a group of agents. There is common knowledge of p in a group of agents G when all the agents in G know p, they all know that they know p, they all k...
Path dependence
Path dependence explains how the set of decisions one faces for any given circumstance is limited by the decisions one has made in the past, even though past circumstances may no longer be relevant.In...
Potential game
In game theory, a game is said to be a potential game if the incentive of all players to change their strategy can be expressed using a single global function called the potential function. The concep...
Replicator equation
In mathematics, the replicator equation is a deterministic monotone non-linear and non-innovative game dynamic used in evolutionary game theory. The replicator equation differs from other equations us...
Airport problem
In mathematics and especially game theory, the airport problem is a type of fair division problem in which it is decided how to distribute the cost of an airport runway among different players who nee...
Clinical decision support system
A clinical decision support system (CDSS) is a health information technology system that is designed to assist physicians and other health professionals with clinical decision-making tasks. A working ...
Solution concept
In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, th...
Expected value of perfect information
In decision theory, the expected value of perfect information (EVPI) is the price that one would be willing to pay in order to gain access to perfect information.
The problem is modeled with a pay...
Martingale (probability theory)
In probability theory, a martingale is a model of a fair game where knowledge of past events never helps predict the mean of the future winnings. In particular, a martingale is a sequence of random va...
Martingale (probability theory) - Wikipedia
Homicidal chauffeur problem
In game theory, the homicidal chauffeur problem is a mathematical pursuit problem which pits a hypothetical runner, who can only move slowly, but is highly maneuverable, against the driver of a motor ...
Health management system
The health management system (HMS) is an evolutionary medicine regulative process proposed by Nicholas Humphrey in which actuarial assessment of fitness and economic-type cost-benefit analysis deter...
Decoy effect
In marketing, the decoy effect (or asymmetric dominance effect) is the phenomenon whereby consumers will tend to have a specific change in preference between two options when also presented with a thi...
Lewis signaling game
In game theory, the Lewis signaling game is a type of signaling game that features perfect common interest between players. It is named for the philosopher David Lewis who was the first to discuss th...
Lewis signaling game - Wikipedia